Graphics styles for various settings (medieval/renaissance, modern, sci-fi, etc.) XP's icon system, but with the number of icons that VX Ace has or more.
2 sprite styles: chibi(VX) and non-chibi(XP) An area-based event system similar to how triggers work in Unity A customizable message box system similar to ccoa's UMS Lots of pre-made sprites and faces for characters and enemies
Most of the features VX Ace has, mainly the things involving items, skills, world maps, and vehicals The mapping of XP with infinite (or at least a big number of) layers ways of customizing the battle system somehow, allowing for normal turn based side-view, ATB, AP based, tactical, and ABS battle systems I have high hopes, but very very low expectations. Or maybe I'm just really pessimistic when it comes to Enterbrain. Every new engine will have features that make it partially better than the last, but at the same time, not nearly as good as it could be and have features that make it terrible to people who are used to whatever came before it. That's just now the universe works.Īnd RPG Maker will continue to disappoint people and cost way too much. It is physically impossible for Valve to make a 3rd game in any series. It cannot and will not ever exist in any universe. Head over to ’s YouTube channel and start your adventure in 3D game development with Godot today with this 5-hour course.I feel like rumors of a new RPG Maker are just some constant fact of the universe. Omar concludes the course with final thoughts and advice for aspiring game developers. Wrapping Upįinally, the course will guide you through cleaning up the UI and polishing your game. You'll also learn the indispensable skill of saving and loading inventory, ensuring that players can pick up right where they left off. You’ll also delve into the nuances of creating shop interactions, learning how to design shop UI and scripts for buying items. Omar goes in-depth in teaching you how to create an inventory, enable interactions, and manage equipment. No RPG is complete without an inventory system. You’ll also venture into creating AI systems for monsters, ensuring your game provides the thrills players seek. What's an RPG without atmospheric elements and formidable foes? You'll learn to create torches with realistic flames using particle systems, adding depth to your environments.īut it’s not just the atmosphere you’ll be focusing on. Elements of Adventure: Torches, Particles and AI Monsters From establishing basic animations like walking to setting up complex animation trees with various states, you’ll learn how to create characters that are lifelike and responsive. Animating Your CharactersĪ significant portion of the course is dedicated to breathing life into your characters.
You'll also dive into GridMap, a powerful tool for level design, to construct elaborate and engaging environments. You’ll learn how to set up and manipulate the camera, which is pivotal to how players will experience your game. Next, Omar guides you through the essentials of creating a dynamic 3D world. With a wealth of textures, models, and sounds at your disposal, you’ll be geared up to craft a captivating virtual environment. You’ll start by downloading and importing the assets necessary for building your game. The course begins by laying a strong foundation. Whether you’re dipping your toes into game development for the first time, or you’re a veteran developer looking to sharpen your skills, this course has something for everyone. Embark on a journey through the realms of 3D game development with a new video course on the YouTube channel.ĭesigned by the experienced game developer Omar Zaki, this course will help you master the creation of a 3D Action Role-Playing Game (RPG) with the open source Godot engine.